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From: SeanT
on: Intersect 2 Grades (USING A MARKED POINT) :


Very Good Point - it's got me thinking...:)

cheers,
SeanT

From: Mr Wiznick
on: Intersect 2 Grades (USING A MARKED POINT) :

Great post but be wary when using this method to construct slopes between adjacent roadways. Since you are only calculating from one roadway the slope point at the bottom of the ditch will not hinge and turn perpendicular to the other roadway for an accurate slope. This leads to the slopes actually being 4:1 on the primary road yet a little less on the secondary road due to the slopes all being perpendicular to primary rather than hinging and being perpendicular to both roads. Building a suface on your corridor and measuring contours will allow you to see the error graphically.

From: onder
on: Intersection Assembly Sets for Tunnels (part 1) :

if my geometry not like a box it is oval and have three radius haow can ı create section

From: florin n.
on: The Future of Civil Design... :

Future sounds good. Many interesting ideas, but I think the idea that it will go to help is to find a solution to faster execution of works in the field.
Developing software that can retrieve project data I think sounds good.
Design is moving fast enough, the execution is harder.

Succeses!

From: SeanT
on: Connect TAB/DGN to DWG - (FME for FDO for free...) :

Thanks Alistair,
I've heard nothing recently about the TAB provider but was told that as it is a very 'flat' file format, something like an intermediate database may be necessary?
The OSGEO discussion groups may have something on this - I'll ask a friend who is involved in all this where to start looking.
(this will be next week - holidays in Oz still, I'm happy to report!:))
cheers,
SeanT


Intersection Assembly Sets for Tunnels (part 1)

We’ve had some interesting questions about some interesting intersections in Civil 3D 2010 recently and have been testing some ambitious ideas with marked points and invisible generic links.

We’re pleasently surprised at how well all this works - it takes time to set up the assemblies etc , but once they are done, the intersection can be formed as quickly as a simple road intersection and the geometry is quite robust. The alignments can be dragged etc and the intersection/corridor updated like a standard Civil 3D intersection.

This example in this case is a tunnel. It’s an interesting example in general and also showcases the marked points / invisible generic links in the assembly sets.

[More:]


The Logic:

Essentially it is a road with a roof and walls. The logic in general is to build the road and set some (nearly) vertical links on the edges to house the roof.

  • So, to get started, we build a road assembly with vertical components on the CL and both edges. We set the CL vertical link to invisible - it is going to act as a Reference Point for the roof.
  • We then place Marked Points on the top right and top left as in the diagram below.
  • Now we use the LinktoMarkedPoint generic link to form the ‘roof’ component.
    These are inserted on the reference point (mentioned above). The offset, direction and slope are taken care of by specifying the marked point to link to. We insert one for “TopLeft” and one for “TopRight". The aesthetics of these are a bit confusing on the screen as they will both point towards the right - this is only a conceptual view - the assembly will work fine even though it looks strange.
    (the diagram below is not a screen capture - it’s a sketch)

The purpose of this:

The principle is that when the road is stretched, the roof comes with it. The diagram below illustrates this.

When you think about it, it should work the same way for the intersections and it does.


The Tunnel Intersection Assembly Set:

This takes some iteration and there are a few things to look out for but it isn’t really that difficult. It’s more of an exercise in patience than hardcore technical work.

Copying the assembly from above and removing the relevant links is easy enough. The Kerb Return needs to have codes and the marked point name renamed as the CL vertical link becomes the left wall (for left hand drive systems).

In terms of the link codes, we found it best to use the code of ‘body’ for the road and walls so that a surface model can be formed easily. The roof links can have a separate code (roof for example) so a separate surface can be formed. More on all this on a later post.



Sep-01 '09 - by SeanT Email , 2327 views, 7 comments

Comments:


That is wicked cool with monster potential written all over it. Two thumbs up.

Could open some big eye's in the mining and UG transportation.
from Bruce Adams [Visitor] Email · http://www.linkedin.com/in/bruceadamsaaa Sep-01 '09 @ 18:07

That is great! I gave it a try, and it works just as you discribed (not a surprise). You are correct, this will change some opinions in the transportation sector. Thanks for the insite!
from George Hatch [Visitor] Sep-03 '09 @ 16:13

This is great, but how would we be able to place a curved roof & possible curved side walls?
from Tony Bayadi [Visitor] Email Sep-11 '09 @ 06:22

I'll have to get back to you on the curved roof thing.
There is a method of modeling it but it takes quite a bit of work and is rigid.
As soon as I have some info on this, I'll put it up here.
cheers,
SeanT
from SeanT [Member] Email Sep-16 '09 @ 05:54

Now, THIS is what I call:

Wicked Cool Stuff!!!

Good on ya SeanT!
from Rad Lazic [Visitor] Email · http://www.autodesk.com/consulting Sep-17 '09 @ 20:09

Good to hear from ya Mr Lazic:)
We'll have to model up a virtual of this geometry at AU using beer-mats!
from SeanT [Member] Email Sep-17 '09 @ 20:29

if my geometry not like a box it is oval and have three radius haow can ı create section
from onder [Visitor] Email Jul-18 '10 @ 07:58


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